I am a “Lead Character Technical Artist” based in Southern California. I graduated from UCLA with a degree in Design. GO BRUINS!
I have been involved in the game industry for more than a decade. I’ve spent the majority of my career as a “Lead Character Technical Artist” for Electronic Arts (Dice Los Angeles) and Sony's Cinematics division. My responsibilities include collaborating with the Leads from other departments, managing a group of artists, creating complex custom rigs, and programming in Python to create random tools to make the pipeline more efficient. The projects I've done include the Harry Potter VR 2021, Battlefield 4, Battlefield Hardline, Metal Of Honor 2010, Metal Of Honor Warfighter, Army Of 2 The Devils Cartel, Lair 2006 and 2007, Socom 2005 and 2006, Neopets, Major League Baseball 2004 to 2006, NFL Icons, Rise To Honor, and Twisted Metal.